Flesh and Blood Deckbuilding Guide Building Your First Deck FaB WTR ARIA
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Flesh and Blood Tales of Aria Blitz Deck
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Flesh and Blood Monarch Blitz Deck
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Building your first deck is a daunting task in any TCG. This goes double for newer games like Flesh and Blood, where there isn’t enough time for any real meta to settle, and even the pros are constantly changing cards in their decks around.


With that being said, there are some general strategies you can employ to help you build your deck. Today, we’ll be going through the process of making your first Flesh And Blood deck, and how you can ensure it is successful.

 

Deckbuilding Rules

 

Flesh and Blood currently officially supports three different constructed formats. How you’ll approach deckbuilding can vary in between these, although most general strategies remain more or less the same.

Classic Constructed

Classic Constructed is the game’s Premiere format, and what we’ll be focusing this guide on. Games generally last between 20 and 50 minutes, and tend to be more mentally draining than other formats. 

 

  • Play the adult version of a Hero (young versions are legal, but are inherently worse than their adult counterparts.)
  • 80-card deck limit including the Hero and Equipment of which there are 20.
  • You present a 60-card deck before a round, and you can present a different one as long as all of the 60 cards are within the initial 80.
  • You can play at most 3 of a specific card
  • You must follow the current banlist
  • Best-of-One or Best-of-Three

 

The fact that you get to present a different 60-card deck each round, in addition to being able to see your opponent’s hero beforehand means that it pays off knowing other decks. This also gives unknown brews(like yours) a distinct advantage in that the opponent might prepare wrong.

 Flesh and Blood Tales of Aria Blitz Deck Lexi
Lexi Preconstructed Blitz Deck from Tales of Aria

Blitz

Blitz is F&B’s newest format, it’s made to be a bit lower-power and quicker than Classic Constructed.

  • You can only use the young version of your chosen Hero
  • 40-card deck plus 11 inventory cards
  • You can play at most 2 copies of a specific card
  • Generally played Best-of-One but it can be Best-of-Three too
  • The format also has a different banlist from Classic Constructed.

 

Ultimate Pit Fight

Ultimate Pit Fight is Flesh and Blood’s multiplayer format, most akin to MTG’s Commander format. It follows the same deckbuilding rules as Classic Constructed, however, card evaluation and deckbuilding changes a lot with multiple opponents.

 

Brainstorm For Deck Ideas

Dash Spark of Genius Flesh and Blood FaB Cru WTR ARC
Spark of Genius - a Mechanologist card from Arcane Rising

 

Every deck first starts as a simple idea. Whether that is something as simple as “I want to try out Bravo” or something more complex, you’ll first need an idea. Now, there’s a few ways you can go about this:

 

Look Through Cards At Random

One of the easiest ways to brainstorm for a TCG is by looking at cards in a semi-random way. Using a website like FABDB makes this extremely easy. If you’ve got a vague idea, you can expand on it by narrowing down your search.


This is a great method for brainstorming if you’re looking to make your deck around a card or set of synergies. Be careful though, if you’re making your deck around a certain synergy, that there’s enough cards supporting it.

 

Use Flavor As Inspiration

If you’re a lore enthusiast, you might start your brainstorming off with some lore. It can be a fun exercise to build a deck inspired by events that transpired in the lore. Maybe a specific Hero and Weapon combination springs to mind, or maybe you’ll get the gist of a synergy you’d like to try.

 

With that being said, be careful not to go too hard on the lore. Sometimes, a lore-friendly interaction won’t be very good in the actual card game so be on the lookout for this.

 

Imagine Concepts That Inspire You

Thinking of a concept like “I want to take instant cards and shove as many of them as I can in a deck” can sometimes work out in a fun deck. It’s important to note that these aren’t quite playstyles, they’re more general themes you want for your deck.

 

Your theme might be “deck with all reds” or the like, you don’t necessarily need to stick to it, it’s important that it gives you a starting point.

 

Pick A Playstyle or Archetype

Bravo Crippling Crush FaB Flesh and Blood Deckbuilding Guide Cheap Europe Shipping
Crippling Crush - a Guardian card from Welcome to Rathe

 

In this step, you want to create a cohesive idea of how exactly your deck wants to work and what its purpose is. If you’re building a competitive deck, your “all reds” idea might be unfeasible. On the other hand, if you’re looking to build a low-power deck for casual play with your friends, that might be the best deck idea you’ve ever had.

 

Once you’ve decided on that, you’ll want to decide on an archetype or playstyle. There are a couple questions you’ll want to ask yourself in this step:

  • How do I want to win the game?
  • What kind of weapon/equipment loadout do I want to use?
  • Is there a pet card I want to build my deck around?

 

Once you’ve answered these, you should think about where your deck fits in the aggro-control-midrange paradigm

  • Aggro decks generally look to start threatening damage as soon as possible and try to win the game early. 
  • Control decks generally try to slow the game down as much as possible, defending from and rebuffing as many of your opponent’s offenses as possible.
  • Midrange decks fall in between these two, defending from aggro in the early game only to win it later, and trying to win the game before control can get to their late-game gameplan.

 

Another way to look at a playstyle is by looking at whether your deck wants to go tall, wide, or play an attrition game:

  • Go wide decks are generally more aggressive and try to play many attacks with Go Again in order to overwhelm their opponents with the number of attacks. Usually, they tend to play many cards that deal 4 damage because the amount of block most defensive cards give tends to hover around 3.
  • Go tall decks tend to focus on one big attack and attacks with on hit effects. Cards like Alpha Rampage and Crippling Crush are common in this type of deck.
  • Attrition decks try to exhaust their opponent’s options by waiting for them to deck out. They try to exhaust as few cards as possible while their opponent runs out of steam.

 

Once you’ve got a playstyle in mind, it’s time to…

 

Pick A Hero

Dorinthea Legendary Flesh and Blood FaB Warrior Singles WTR CRU ARC Tales of Aria
Dorinthea - One of three Warrior Heroes in Flesh and Blood

 

If you’re building a hero-centric deck, then you’ve already got this step covered. You’ll want to pick the face of your deck- your Hero.

 

There’s a lot of Heroes in Flesh and Blood, however, a lot of them pretty much tell you how to play them right on the tin. For example, Viserai tries to take advantage of his ability to deal both physical and arcane damage by opting for a go-tall strategy most of the time.

 

When picking a Hero, don’t just look at them in isolation. Look at all of the equipment available to them too, how well do they work with your gameplan? Generally, your hero should offer a lot of synergy with what your deck is trying to do.

 

Keep Consistency In Mind

Flesh and Blood deck example how to build a deck EU Europe singles and Sealed
An example of a consistent deck

 

While it can be tempting to put in all the juicy 1-ofs you can think of in your first deck, having multiple copies helps a lot with the consistency of your deck. You want to play 3 or at least 2 of each card that is crucial to your gameplan or offers it a great boon.

 

Many top-tier decks won’t play any 1-ofs at all(apart from Legendary Specializations) due to the fact that makes them less likely to draw the cards crucial to their gameplan. 

 

Furthermore, you’ll want to ensure that you’re including the right amount of reds, yellows, and blues in your decks. Unfortunately, there aren’t many general guidelines here, as it’ll heavily depend on your deck. In general, aggressive decks favor reds, midrange decks favor yellows, and control decks will favor blues or yellows.

Make The First Draft

 

Kassai Cintari Sellsword Warrior Hero Decklist Crucible of War Cru Flesh and Blood
Kassai, Cintari Sellsword - Young Warrior Hero from Crucible of War

 

Finally, if you’re making your deck around a single interaction or synergy, make sure that there are enough cards to fill your deck with cards that support it.


As a general rule of thumb, you should be dedicating between 40 and 55 cards in your deck to your primary game plan. This is where most resource cards and cards that are responsible for your progression belong. 


If you’re making an aggressive, go-wide deck, these are the 4-5 damage value cards, while defense cards belong to the next section we’ll talk about. Although there are matchups where you’ll want defense cards, you want to have a solid core to your deck before adding them.

 

Next, you’ll want to make a 40-25 card “toolbox.” These are cards that help you either combat your opponent’s strategy, or help your deck pivot to a more effective one in the matchup. These are supplementary cards that you’re likely to change depending on the matchup. Here, you can play some cards to specifically counter decks you have a bad matchup against.

 

Keep in mind that you’ve only got 80 cards in your deck, so you’ll need to make every spot count. Just because the toolbox has fewer cards than the core of your deck doesn’t mean its less important, so don’t just throw whatever in there.


Once you’ve assembled these cards, that will be the first “draft” of your deck. This is the first version that you’ll be refining in the future.


Making your deck online on a tool like FABDB can be a great way to get a bird’s eye look at your deck. How does it look at first glance? Does it look like you’ve got too many blues? Or maybe you haven’t dedicated enough slots to your primary gameplan?

 

Writing out on a sheet of paper the benefits and costs of every card you want to include is a great idea. There’ll almost always be over 80 cards you want to play, but some of those cards simply can’t make the final cut.

Flesh and Blood Gameplay New Hero Deck Tales of Aria Welcome to Rathe First Edition
Example of gameplay between Dash and Levia

 

Playtest Your Deck Against Multiple Opponents

Once you’ve got your first draft ready, it’s time to playtest. Ideally, you’ll have a LGS with a variety of different decks present to go to. It’s very important to test out a variety of different matchups to get a grasp over which cards work with your deck and which don’t.

 

If you don’t have an LGS, Untap.in and Tabletop Simulator both enable you to find a match online. 

 

For every match you play, jot down a few notes. What cards felt really good? What cards felt bad? What issues did you face during the match? These will later help you refine your deck further. 

 

Categorize these by matchup. If you played 20 games against Wizard, you shouldn’t be optimizing your deck solely towards beating that. Instead, you should be looking at your deck’s performance across the board.

 

Refining Your Deck

Roadmap for the Flesh and Blood TCG Organized Play structure

 

It’s time to take the data you’ve gotten from the playtesting stage and put it to good use. If a specific card underperforms in almost all matchups, it’s time to cut it and add a different card in its place. If those are matches you lost, it might be a good idea to add a card specifically to counter them.

 If you are interested in competitive play we have a competitive guide for those starting out.

First drafts will generally perform worse than average against well-refined decks, so don’t feel discouraged if you’ve got a relatively low win rate. 


If you’re planning to be a competitive player, then optimizing towards your local metagame is a good idea. This means that if you’ve played 20 games against 20 different Wizard players, you’ll want to put a lot more cards that work well against Wizard.

 

Once you’ve finished the refining part of the deckbuilding process, go back and playtest the changes. Try to make just a few changes at once so you can see whether they made your deck better or worse.

 

Repeat this process until you’re satisfied with your deck and you’re done! You’ve successfully made your first quality Flesh and Blood deck!
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Kavadaen, merchant hero - We have a wide variety of FaB products in our store for you to check out 

Closing Words

Flesh and Blood is a game with a lot of depth, which leads a lot of people to be scared away from deckbuilding for it. Today, we’ve shown that it really isn’t as daunting of a task as it seems at first glance. You can check out some budget deck ideas here if you need a starting point.


The final piece of advice you should heed is that you should be prepared for your brews to fail. Not every deck is an undiscovered competitive gem, and it’s only natural that you’ll occasionally stumble upon some of the weaker strategies in the game. Don’t let this discourage you though! Just start brewing again and who knows, maybe your deck will shape the next global meta.

 

If you liked the article, share it with your friends!

 

Written by Ilija Miljkovac

 

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